![]() ![]() I currently use a Carcass Jack, which is not cheap, I know, but nothing (except AOE) has changed much. Grace is a bit demanding, mana wise, but manageable. ![]() A jade flask is a good add-on, but stibnite is better. Of course with more than a little help from the other layers. I started as hybrid Eva/ES but I switched when a friend of mine lended me a 1800 Evasion 6 linked Zodiac Leather. Shavronne's Wrappings is of course mandatory for a LL version of this build. Useful alternative uniques can be Divinarius, Consuming Dark (you loose dps, but gain poison, reaching triple degen), Jaws of Agony, Doryani's Catalyst. Eclipse Solaris is the only unique wand I would recommend, if you want to work more on blind, but it takes away some damage. I chose dual wielding rare wands with as much spell/cold/fire damage as possibile, but you can use scepters, daggers (for crit) or weapon and shield. If you feel to be ok with life and resistances, get yourself a Doedre's Damning for a second curse (maybe selfcast, or putting Curse on Hit on Orb of Storms, or instead of Grace, choose your own) It's not worth the space for more life and resistences. You can drop it when you manage to get yourself a 5+ link body armour (I luckily dropped a 5 link chest piece during normal and took it with me until maps, so I didn't have to use those boots).Īs I said before, Sunblast is not so useful for a Saboteur (maybe for other classes). Want a third one? Get yourself a Consuming Dark (or two, and an Infernal Mantle, don't put a limit to your desires).ĭeerstalker is very useful for leveling, giving you a 5 link very early in the game. On top of that a highly probable (at least 20%, with 9 to 11 traps explding simoultaneusly) ignite will give you a second powerful damage over time. It's full cold to fire conversion will change only the initial damage, not the cold degen, leaving mobs to deal with a constant 50% less cold resistance due to EE. And it's one of the cheapest uniques on the market, not to mention one of the easiest dropping ones. The only item that can be really said to be mandatory (but just because it defines the build itself) is Pyre. Trap Cooldown: very useful while leveling, until you get Chain Reaction. Other useful gems you should have with youĪrtic Armour: use this instead of Temp Chains for Hexproof mapsĪdded Cold Damage: use this instead of Cluster Traps for single target and bossesĮlemental Focus: use this instead of Controlled Destruction for immune to status ailments maps and bosses Shocking ground, whenever you need that 50% more damage.ĬWDT -> Immortal call -> Increased Duration Place totem, let the mobs run to it, throw traps, collect loot. I started with flame golem, but soon I found out I didn't need the damage boost, while life regen and taunt help a lotĪgain attack and defense mechanics together. Not just a movement skill, but my only way to succesfully complete the "keep the target at low life for 10 seconds" Vorici mission. Lightning Warp -> Less Duration -> Faster Casting Grace (Discipline for ES based builds, of course) That's the reason I prefer this over Ele Weakness and others ![]() Slow enemies and let them suffer more from cold degen and ignite. Power Charges will boost your crit chance even on non crit version, so you will see a lot more of mobs exploding thanks to Pyre (result of ignite) This is extremely useful to proc Elemental Overload and Elemental Equilibrium. Orb of Storms -> Faster Casting -> Power Charge on Crit Throw traps on the ground and enjoy the huge AOE and overlap you get, even with Conc effect This is your main (let's say only) attack skill. Vortex -> Trap -> Controlled Destruction -> Cluster Traps -> Conc Effect -> Trap and Mine Damage So, credits to you, guys, for inspiration :)Įxplosive Expert has always been in my wishlist, but then I realized I didn't really need even more damage but a better blind mechanic. That's because when I had the idea of a Vortex Trap build, during Prophecy, there where none to offer me a starting point, so I looked for something similar. On a side note, you might notice more than one similarity with some Ice Trap skill trees (in particular Pohx and Alive_asd ones). In those cases you might need a Sunblast. I didn't try it, but I'm sure that it can work even for the other two Shadow's Ascendancies, as well as Occultist and Elementalist. It can be made into crit, low life, CI, Hybrid Eva/ES just with a few corrections on the tree every point needed is at hand. The one you see is the path I chose, but you can adapt it to your taste/necessities/budget. Of course you're gonna need all the trap efficiency nodes, with a particular focus on Clever Construction, wich you will need as soon as possibile.Īs I said, this build is very flexible. Just focus on life and take everything you need while passing by. ![]() Since Vortex damage scales a lot by itself, you don't need to go specifically for damage nodes (Snowforged and similar), neither DOT nodes. ![]()
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